Due to difficulties, I have not gotten to the testing and debugging stage in my game. Hopefully in the near future I can re-write this post with some of the problems I run into in Infected.
Coding enemies is almost always needed in games. Nearly every style of game involves enemies, and Infected definately is going to be one of those games. Creating enemy behavior will allow different experiences almost every time someone plays my game.
Running and jumping are also some elements I will be using in future projects. However, the only part of this assignment I can apply to my game is the running part.
Platforming is an entirely differnet game genre from my game. The usefulness is limited in my game if there is any, however platforming is something I will definately use in future games.
Character effects are useful in several differnet ways. In Infected the main practical uses I can think of involve increasing size, using some rotation and messing with alpha and gama for special effects.
The only experience I've had with joining multiple flash files together was creating a background and powerups for a team game. All that it required was copy pasting, and then converting them into either their own layer or their own symbol.
Typically, when looking for solutions I will try finding code I can copy paste from google and try to get it to work with my current situation. If that and all else I can think of fails, I typically turn to a friend or the instructor.
A timer is not something I will absolutely need, but there is a possibility it will be used in order to make sure that people don't get all the time in the world. The timer could be used to display how much longer the player has to finish playing.
Sound effects will play a major part in Infected because it will help keep the attention of the player. This will be something used several times with several different sounds in this game.
A preloader may be needed because if the game is not completely downloaded to the user then it would not function properly. The preloader will make sure that the enemies and everything is loaded before the player is playing.
Collision detection will be one hundred percent needed for the game. If you hit an enemy the program will have to be able to tell. The enemies will have to die and make them disappear using collision detection.
Score keeping can be used in this game but it will not be required. Score keeping could be used for killing stuff, killing bad things gives points and killing good things subtracts them.
Special effects are neat but will definately be used in Infected. Special Effects would be used as a way to show a death animation for both you and enemies.
There may be a use for a scrolling background in my game because the game is going to need a way to move the character; by which I could use a scrolling background to make it appear as if the character is moving. The movement could be either the enemies or the background.
Moving on a path could help in the making of Infected because it involves enemies moving separately. Sound, visuals, and collision detection are necessary in this game and I'm sure I will find a place for moving on a path.