Friday, April 2, 2010

Testing and Debugging

Due to difficulties, I have not gotten to the testing and debugging stage in my game. Hopefully in the near future I can re-write this post with some of the problems I run into in Infected.

Coding Enemies

Coding enemies is almost always needed in games. Nearly every style of game involves enemies, and Infected definately is going to be one of those games. Creating enemy behavior will allow different experiences almost every time someone plays my game.

Running, Jumping, Etc.

Running and jumping are also some elements I will be using in future projects. However, the only part of this assignment I can apply to my game is the running part.

Platforms

Platforming is an entirely differnet game genre from my game. The usefulness is limited in my game if there is any, however platforming is something I will definately use in future games.

Drag and Drop

Drag and drop is an interesting thing to program into a flash game, however I do not see any way to use it in Infected.

Character Effects

Character effects are useful in several differnet ways. In Infected the main practical uses I can think of involve increasing size, using some rotation and messing with alpha and gama for special effects.

Finding Solutions

Much like in learning from others, finding solutions can be achieved in the same way, by getting help from fellow students and online sources.