skip to main
|
skip to sidebar
James Endicott's Blog
Friday, April 2, 2010
Character Effects
Character effects are useful in several differnet ways. In Infected the main practical uses I can think of involve increasing size, using some rotation and messing with alpha and gama for special effects.
0 comments:
Post a Comment
Newer Post
Older Post
Home
Subscribe to:
Post Comments (Atom)
James Endicott's Blog List
Josh Joseph - Globaloria
Final Presentation Prep
3 months ago
Patrick Smith's Blog
Merry Christmas everyone!
1 year ago
breakinbenji
iOS 4, iPad and Jailbreak
1 year ago
Ureii's Blog
Publishing your Game
1 year ago
GAMING ROCKS DUDE!!!
Gaming II: Testing & Debugging
1 year ago
Levity
Adding navigation
2 years ago
SePPii's Blog
2 years ago
Just say something already
Adding Interaction
2 years ago
Game Designing Progress
Team
2 years ago
Gaming Concepts I
My Favorite Game of All Time (So Far)
2 years ago
Followers
Blog Archive
▼
2010
(17)
▼
April
(7)
Testing and Debugging
Coding Enemies
Running, Jumping, Etc.
Platforms
Drag and Drop
Character Effects
Finding Solutions
►
March
(2)
Learning From Others
Finding Solutions
►
February
(8)
Timer
Sound Effects
Preloaders
Collision Detection
Score Keeping
Special Effects
Scrolling Background
Moving on a Path
►
2009
(1)
►
September
(1)
Favorite All-Time Game
About Me
James-Endicott
View my complete profile
0 comments:
Post a Comment