<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8425208836783676307</id><updated>2011-08-02T15:53:59.013-07:00</updated><title type='text'>James Endicott's Blog</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://j-endicott.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://j-endicott.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>James-Endicott</name><uri>http://www.blogger.com/profile/00767197121068214012</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>18</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8425208836783676307.post-6354934874233661543</id><published>2010-04-02T22:49:00.001-07:00</published><updated>2010-04-02T22:50:30.417-07:00</updated><title type='text'>Testing and Debugging</title><content type='html'>Due to difficulties, I have not gotten to the testing and debugging stage in my game. Hopefully in the near future I can re-write this post with some of the problems I run into in Infected.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8425208836783676307-6354934874233661543?l=j-endicott.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://j-endicott.blogspot.com/feeds/6354934874233661543/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://j-endicott.blogspot.com/2010/04/testing-and-debugging.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default/6354934874233661543'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default/6354934874233661543'/><link rel='alternate' type='text/html' href='http://j-endicott.blogspot.com/2010/04/testing-and-debugging.html' title='Testing and Debugging'/><author><name>James-Endicott</name><uri>http://www.blogger.com/profile/00767197121068214012</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8425208836783676307.post-2728653546378526295</id><published>2010-04-02T22:47:00.000-07:00</published><updated>2010-04-02T22:49:08.767-07:00</updated><title type='text'>Coding Enemies</title><content type='html'>Coding enemies is almost always needed in games. Nearly every style of game involves enemies, and Infected definately is going to be one of those games. Creating enemy behavior will allow different experiences almost every time someone plays my game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8425208836783676307-2728653546378526295?l=j-endicott.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://j-endicott.blogspot.com/feeds/2728653546378526295/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://j-endicott.blogspot.com/2010/04/coding-enemies.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default/2728653546378526295'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default/2728653546378526295'/><link rel='alternate' type='text/html' href='http://j-endicott.blogspot.com/2010/04/coding-enemies.html' title='Coding Enemies'/><author><name>James-Endicott</name><uri>http://www.blogger.com/profile/00767197121068214012</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8425208836783676307.post-5321067467147200883</id><published>2010-04-02T22:46:00.001-07:00</published><updated>2010-04-02T22:47:17.995-07:00</updated><title type='text'>Running, Jumping, Etc.</title><content type='html'>Running and jumping are also some elements I will be using in future projects. However, the only part of this assignment I can apply to my game is the running part.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8425208836783676307-5321067467147200883?l=j-endicott.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://j-endicott.blogspot.com/feeds/5321067467147200883/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://j-endicott.blogspot.com/2010/04/running-jumping-etc.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default/5321067467147200883'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default/5321067467147200883'/><link rel='alternate' type='text/html' href='http://j-endicott.blogspot.com/2010/04/running-jumping-etc.html' title='Running, Jumping, Etc.'/><author><name>James-Endicott</name><uri>http://www.blogger.com/profile/00767197121068214012</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8425208836783676307.post-3129940434144417830</id><published>2010-04-02T22:44:00.002-07:00</published><updated>2010-04-02T22:46:00.805-07:00</updated><title type='text'>Platforms</title><content type='html'>Platforming is an entirely differnet game genre from my game. The usefulness is limited in my game if there is any, however platforming is something I will definately use in future games.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8425208836783676307-3129940434144417830?l=j-endicott.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://j-endicott.blogspot.com/feeds/3129940434144417830/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://j-endicott.blogspot.com/2010/04/platforms.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default/3129940434144417830'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default/3129940434144417830'/><link rel='alternate' type='text/html' href='http://j-endicott.blogspot.com/2010/04/platforms.html' title='Platforms'/><author><name>James-Endicott</name><uri>http://www.blogger.com/profile/00767197121068214012</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8425208836783676307.post-2612306133500785031</id><published>2010-04-02T22:44:00.001-07:00</published><updated>2010-04-02T22:44:45.393-07:00</updated><title type='text'>Drag and Drop</title><content type='html'>Drag and drop is an interesting thing to program into a flash game, however I do not see any way to use it in Infected.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8425208836783676307-2612306133500785031?l=j-endicott.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://j-endicott.blogspot.com/feeds/2612306133500785031/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://j-endicott.blogspot.com/2010/04/drag-and-drop.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default/2612306133500785031'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default/2612306133500785031'/><link rel='alternate' type='text/html' href='http://j-endicott.blogspot.com/2010/04/drag-and-drop.html' title='Drag and Drop'/><author><name>James-Endicott</name><uri>http://www.blogger.com/profile/00767197121068214012</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8425208836783676307.post-1112640563190723010</id><published>2010-04-02T22:41:00.000-07:00</published><updated>2010-04-02T22:43:57.323-07:00</updated><title type='text'>Character Effects</title><content type='html'>Character effects are useful in several differnet ways. In Infected the main practical uses I can think of involve increasing size, using some rotation and messing with alpha and gama for special effects.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8425208836783676307-1112640563190723010?l=j-endicott.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://j-endicott.blogspot.com/feeds/1112640563190723010/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://j-endicott.blogspot.com/2010/04/character-effects.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default/1112640563190723010'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default/1112640563190723010'/><link rel='alternate' type='text/html' href='http://j-endicott.blogspot.com/2010/04/character-effects.html' title='Character Effects'/><author><name>James-Endicott</name><uri>http://www.blogger.com/profile/00767197121068214012</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8425208836783676307.post-2443286302666962527</id><published>2010-04-02T22:38:00.001-07:00</published><updated>2010-04-02T22:38:42.519-07:00</updated><title type='text'>Finding Solutions</title><content type='html'>Much like in learning from others, finding solutions can be achieved in the same way, by getting help from fellow students and online sources.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8425208836783676307-2443286302666962527?l=j-endicott.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://j-endicott.blogspot.com/feeds/2443286302666962527/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://j-endicott.blogspot.com/2010/04/finding-solutions.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default/2443286302666962527'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default/2443286302666962527'/><link rel='alternate' type='text/html' href='http://j-endicott.blogspot.com/2010/04/finding-solutions.html' title='Finding Solutions'/><author><name>James-Endicott</name><uri>http://www.blogger.com/profile/00767197121068214012</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8425208836783676307.post-7958787422165008378</id><published>2010-03-03T10:48:00.000-08:00</published><updated>2010-03-03T10:50:22.866-08:00</updated><title type='text'>Learning From Others</title><content type='html'>The only experience I've had with joining multiple flash files together was creating a background and powerups for a team game. All that it required was copy pasting, and then converting them into either their own layer or their own symbol.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8425208836783676307-7958787422165008378?l=j-endicott.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://j-endicott.blogspot.com/feeds/7958787422165008378/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://j-endicott.blogspot.com/2010/03/learning-from-others.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default/7958787422165008378'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default/7958787422165008378'/><link rel='alternate' type='text/html' href='http://j-endicott.blogspot.com/2010/03/learning-from-others.html' title='Learning From Others'/><author><name>James-Endicott</name><uri>http://www.blogger.com/profile/00767197121068214012</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8425208836783676307.post-2391763196032847638</id><published>2010-03-03T09:48:00.000-08:00</published><updated>2010-03-03T09:54:19.479-08:00</updated><title type='text'>Finding Solutions</title><content type='html'>Typically, when looking for solutions I will try finding code I can copy paste from google and try to get it to work with my current situation. If that and all else I can think of fails, I typically turn to a friend or the instructor.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8425208836783676307-2391763196032847638?l=j-endicott.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://j-endicott.blogspot.com/feeds/2391763196032847638/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://j-endicott.blogspot.com/2010/03/finding-solutions.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default/2391763196032847638'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default/2391763196032847638'/><link rel='alternate' type='text/html' href='http://j-endicott.blogspot.com/2010/03/finding-solutions.html' title='Finding Solutions'/><author><name>James-Endicott</name><uri>http://www.blogger.com/profile/00767197121068214012</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8425208836783676307.post-7041665214975385068</id><published>2010-02-24T10:25:00.001-08:00</published><updated>2010-03-01T10:45:53.766-08:00</updated><title type='text'>Timer</title><content type='html'>A timer is not something I will absolutely need, but there is a possibility it will be used in order to make sure that people don't get all the time in the world. The timer could be used to display how much longer the player has to finish playing.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8425208836783676307-7041665214975385068?l=j-endicott.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://j-endicott.blogspot.com/feeds/7041665214975385068/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://j-endicott.blogspot.com/2010/02/timer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default/7041665214975385068'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default/7041665214975385068'/><link rel='alternate' type='text/html' href='http://j-endicott.blogspot.com/2010/02/timer.html' title='Timer'/><author><name>James-Endicott</name><uri>http://www.blogger.com/profile/00767197121068214012</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8425208836783676307.post-8703031036408693865</id><published>2010-02-24T10:21:00.000-08:00</published><updated>2010-03-01T10:46:40.851-08:00</updated><title type='text'>Sound Effects</title><content type='html'>Sound effects will play a major part in Infected because it will help keep the attention of the player. This will be something used several times with several different sounds in this game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8425208836783676307-8703031036408693865?l=j-endicott.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://j-endicott.blogspot.com/feeds/8703031036408693865/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://j-endicott.blogspot.com/2010/02/sound-effects.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default/8703031036408693865'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default/8703031036408693865'/><link rel='alternate' type='text/html' href='http://j-endicott.blogspot.com/2010/02/sound-effects.html' title='Sound Effects'/><author><name>James-Endicott</name><uri>http://www.blogger.com/profile/00767197121068214012</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8425208836783676307.post-4568132361493064598</id><published>2010-02-17T10:44:00.000-08:00</published><updated>2010-03-01T10:49:46.483-08:00</updated><title type='text'>Preloaders</title><content type='html'>A preloader may be needed because if the game is not completely downloaded to the user then it would not function properly. The preloader will make sure that the enemies and everything is loaded before the player is playing.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8425208836783676307-4568132361493064598?l=j-endicott.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://j-endicott.blogspot.com/feeds/4568132361493064598/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://j-endicott.blogspot.com/2010/02/preloaders.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default/4568132361493064598'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default/4568132361493064598'/><link rel='alternate' type='text/html' href='http://j-endicott.blogspot.com/2010/02/preloaders.html' title='Preloaders'/><author><name>James-Endicott</name><uri>http://www.blogger.com/profile/00767197121068214012</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8425208836783676307.post-6970902665616354779</id><published>2010-02-17T10:41:00.000-08:00</published><updated>2010-03-01T10:51:48.926-08:00</updated><title type='text'>Collision Detection</title><content type='html'>Collision detection will be one hundred percent needed for the game. If you hit an enemy the program will have to be able to tell. The enemies will have to die and make them disappear using collision detection.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8425208836783676307-6970902665616354779?l=j-endicott.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://j-endicott.blogspot.com/feeds/6970902665616354779/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://j-endicott.blogspot.com/2010/02/collision-detection.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default/6970902665616354779'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default/6970902665616354779'/><link rel='alternate' type='text/html' href='http://j-endicott.blogspot.com/2010/02/collision-detection.html' title='Collision Detection'/><author><name>James-Endicott</name><uri>http://www.blogger.com/profile/00767197121068214012</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8425208836783676307.post-7477001994489140387</id><published>2010-02-17T10:38:00.000-08:00</published><updated>2010-03-01T10:54:24.233-08:00</updated><title type='text'>Score Keeping</title><content type='html'>Score keeping can be used in this game but it will not be required. Score keeping could be used for killing stuff, killing bad things gives points and killing good things subtracts them.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8425208836783676307-7477001994489140387?l=j-endicott.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://j-endicott.blogspot.com/feeds/7477001994489140387/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://j-endicott.blogspot.com/2010/02/score-keeping.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default/7477001994489140387'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default/7477001994489140387'/><link rel='alternate' type='text/html' href='http://j-endicott.blogspot.com/2010/02/score-keeping.html' title='Score Keeping'/><author><name>James-Endicott</name><uri>http://www.blogger.com/profile/00767197121068214012</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8425208836783676307.post-8983916369820651963</id><published>2010-02-17T10:35:00.000-08:00</published><updated>2010-03-01T10:57:42.554-08:00</updated><title type='text'>Special Effects</title><content type='html'>Special effects are neat but will definately be used in Infected. Special Effects would be used as a way to show a death animation for both you and enemies.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8425208836783676307-8983916369820651963?l=j-endicott.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://j-endicott.blogspot.com/feeds/8983916369820651963/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://j-endicott.blogspot.com/2010/02/special-effects.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default/8983916369820651963'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default/8983916369820651963'/><link rel='alternate' type='text/html' href='http://j-endicott.blogspot.com/2010/02/special-effects.html' title='Special Effects'/><author><name>James-Endicott</name><uri>http://www.blogger.com/profile/00767197121068214012</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8425208836783676307.post-2135221130030607312</id><published>2010-02-17T10:31:00.000-08:00</published><updated>2010-03-03T09:45:45.803-08:00</updated><title type='text'>Scrolling Background</title><content type='html'>There may  be a use for a scrolling background in my game because the game is going to need a way to move the character; by which I could use a scrolling background to make it appear as if the character is moving. The movement could be either the enemies or the background.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8425208836783676307-2135221130030607312?l=j-endicott.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://j-endicott.blogspot.com/feeds/2135221130030607312/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://j-endicott.blogspot.com/2010/02/scrolling-background.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default/2135221130030607312'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default/2135221130030607312'/><link rel='alternate' type='text/html' href='http://j-endicott.blogspot.com/2010/02/scrolling-background.html' title='Scrolling Background'/><author><name>James-Endicott</name><uri>http://www.blogger.com/profile/00767197121068214012</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8425208836783676307.post-5055457487475862796</id><published>2010-02-17T10:27:00.000-08:00</published><updated>2010-03-03T09:47:29.807-08:00</updated><title type='text'>Moving on  a Path</title><content type='html'>Moving on a path could help in the making of Infected because it involves enemies moving separately. Sound, visuals, and collision detection are necessary in this game and I'm sure I will find a place for moving on a path.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8425208836783676307-5055457487475862796?l=j-endicott.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://j-endicott.blogspot.com/feeds/5055457487475862796/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://j-endicott.blogspot.com/2010/02/moving-on-path.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default/5055457487475862796'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default/5055457487475862796'/><link rel='alternate' type='text/html' href='http://j-endicott.blogspot.com/2010/02/moving-on-path.html' title='Moving on  a Path'/><author><name>James-Endicott</name><uri>http://www.blogger.com/profile/00767197121068214012</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8425208836783676307.post-3007441045573621057</id><published>2009-09-21T08:16:00.000-07:00</published><updated>2009-09-23T08:42:54.215-07:00</updated><title type='text'>Favorite All-Time Game</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_tETaIetVW6w/SregTabII5I/AAAAAAAAAAM/ptF4ogZ2qzQ/s1600-h/halo2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 275px; height: 320px;" src="http://3.bp.blogspot.com/_tETaIetVW6w/SregTabII5I/AAAAAAAAAAM/ptF4ogZ2qzQ/s320/halo2.jpg" alt="" id="BLOGGER_PHOTO_ID_5383948134915777426" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;My favorite all-time game was not covered in the video we watched. The game is, in my opinion, the game that started the revolution of online gameplay for console players. The game had an excellent campaign, but the multiplayer just had so much more shine than the campaign because it had online. This game quickly became the talk of all schools and always had people playing it. The game had a futuristic environment and weapons. Beyond that, it was entirely skill based yet you could have anyone of almost any age pick up the game and still not always get completely dominated. There were certain glitches that anyone could do and was used by the professionals in the MLG such as double shot with the battle rifle, or BxR with any weapon. It had the perfect balance until the introduction of cheating. It gave meaning to the term blue screen and standby that never would have those terms be the same again. Eventually people could cheat by getting host and then hitting the standby button on their cable modem and next thing you know everyone is walking into a wall and you go into an entirely blue screen that made it appear as if someone left. When in reality the "standbyer" has just killed your entire team multiple times. Even despite the different ways of cheating, this game was still the best multiplayer game of all time. I have gone on enough about it, if you played the game great you may or may not remember this video, but this was one of the greats of back then. If you haven't seen this, see why this game took skill unlike Halo 3.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://www.youtube.com/watch?v=YtFzbKHulVk"&gt;GuN Sh0t Montage&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;a href="http://www.youtube.com/watch?v=CAzo4iYu1R8"&gt;Walshy's Final Montage&lt;/a&gt;&lt;br /&gt;And one of my classmate's Halo 3 videos &lt;a href="http://www.youtube.com/watch?v=4AqnheskkKQ"&gt;SePPii and sLadem&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8425208836783676307-3007441045573621057?l=j-endicott.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://j-endicott.blogspot.com/feeds/3007441045573621057/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://j-endicott.blogspot.com/2009/09/favorite-all-time-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default/3007441045573621057'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8425208836783676307/posts/default/3007441045573621057'/><link rel='alternate' type='text/html' href='http://j-endicott.blogspot.com/2009/09/favorite-all-time-game.html' title='Favorite All-Time Game'/><author><name>James-Endicott</name><uri>http://www.blogger.com/profile/00767197121068214012</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_tETaIetVW6w/SregTabII5I/AAAAAAAAAAM/ptF4ogZ2qzQ/s72-c/halo2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
